Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-04-2004 , 12:02 AM
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renderview problem

it just happens from a week until now, so there must be something screwed...
the problem is that at 1:1 in the renderview the images gets like this:

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# 2 06-04-2004 , 12:04 AM
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but if i save it or change it toa diferent zoom like 1:1.001 it looks as it should:

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# 3 06-04-2004 , 07:13 PM
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Are you talking about the density?

# 4 06-04-2004 , 10:35 PM
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im talking about the pixelation that happens when on 1:1 to all the images on the rederview... (now is just funny, but back when i didnt knew that if i saved em they looked fine...)

# 5 07-04-2004 , 02:35 AM
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Yeah, seems like most images look crappy in renderView, usually i don't get much pixelation, but i do get some annoying slices in it, not sure how to say it, where pixels look shifted...
but always fine saved

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