Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-01-2007 , 10:05 PM
tony_m's Avatar
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student question

hello everyone,

I may have a stupid question, but i'm a student and i'm have modeled a character. I'm just confused about wether to UV map and textrue first then rig or the other way around.

# 2 24-01-2007 , 02:44 AM
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Thikn I would UV map and texture it then Rig, then ifyou paint weights you wont get any funkey overlaping areas of geo


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# 3 24-01-2007 , 05:21 AM
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The standard way to approach this is:

Model, Map and Texture, Rig, Animate, Produce


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# 4 24-01-2007 , 07:04 AM
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i think i would replace the word 'produce' with render, seeing as how from modeling to rendering you're already in production user added image


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# 5 24-01-2007 , 07:32 AM
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Picky Picky LOL


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# 6 24-01-2007 , 07:56 AM
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great! Thanks everyone. you've been a great help.

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