Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-11-2009 , 07:35 AM
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parent constraints flips 180 in y

i have a piece of geometry which i got by duplicating the original, scaling it in -z, freezing transforms, reversing normals, center pivot, freezing transforms again and then deleting history

when i use a parent constraint (parenting translate and rotate, and mainting offset and giving a weight of 1) on this piece of geometry it flipps 180 in y (it says so in the channel box) and i have no idea why.

i did resolve it by building the geometry from a plane, but it takes a long time and so isn't exactly very practical.

why would a piece of geometry rotate 180 in y when the transforms are frozen and the history deleted?



EDIT:
actually never mind about that, turns out i didn't freeze transforms on the groups




that's a "Ch" pronounced as a "K"

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Last edited by Chirone; 24-11-2009 at 08:22 AM.
# 2 24-11-2009 , 05:45 PM
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