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Old 14-06-2010, 05:45 PM   #1
Ozgalis
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Default Landscape

Working on a Landscape, its the first one I have ever done, so far I have kind of the basic lay out that I want
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Old 14-06-2010, 06:57 PM   #2
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Hi Ozgalis
I see you have some thing that looks like a river bed are you going to use fluids for that? Could you show a wire frame shot..........dave
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Old 15-06-2010, 06:51 PM   #3
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im not sure how im going to do it yet, I would like to use fluids and it would be a perfect chance for me to familiarize my self with them. It really depends on how long it takes me to texture the building stairs and gravestones I plan on putting in.

Here is a wire
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Old 15-06-2010, 06:52 PM   #4
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and a close up of building/stair..still need to work on getting the land to wrap more smoothly with the stairs
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Old 15-06-2010, 09:20 PM   #5
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Hi Ozgalis
I think you are going to need a tilable texture for most of the area but how do you change say from a grass area to say a muddy area?............look farward to your updates.....dave


Edit: I dont think I have seen any tutorial for stuff like this?
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Old 16-06-2010, 03:18 PM   #6
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Yea im not sure how im doing it yet, learning as I go..laying out my UVs for the building and stairs right now.
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Old 17-06-2010, 01:21 AM   #7
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Looks like an interesting and challenging project. I think you have a nice start so far. Transitioning from the grass area to the muddy area will be tricky. You can do it Maya using the paint tools and layered textures but it's kinda complicated. It would probably be easier for you to export the uv's into photoshop or gimp and create the transition there. I look forward to seeing your progress.
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Old 21-06-2010, 04:43 PM   #8
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For the landscape im going for more of a dead looking enviorment, i want to put a graveyard in and try making it look creepy. Working on mapping my buildings and stairs now.
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Old 21-06-2010, 06:30 PM   #9
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Hi Ozgalis
looking good how did you texture the ground..........dave
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Old 22-06-2010, 07:20 PM   #10
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using procedural texturing, i will post a screen grab of my hypershade
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Old 22-06-2010, 07:25 PM   #11
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The hypershade
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Old 24-06-2010, 09:11 PM   #12
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Just added some fog to my scene, working on getting the fog on the stream/river to look more fog like and just finished texturing the roof of my building.
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Old 24-06-2010, 09:13 PM   #13
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Here is the building
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Old 24-06-2010, 09:13 PM   #14
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Hi Ozgalis
Try putting a background on it that should start pulling it together............dave
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Old 24-06-2010, 10:50 PM   #15
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Here is one with a overcast background, still plan on doing more with it but wanted to see what it looked like since you said something dave.
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