This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Anyway, right know I'm switching gears from detailing to more body work. I did a poly smooth test the other day, and ran into some minor problems that I thought might happen. So I am having to go back and remodel some features separately that were originally part of the main mesh. Everything will still look the way I want in the end.
I will post a WIP when I have the problem worked out.
Ok, here is what I have so far. Haven't been able to do too much throughout the week, but will have alot more done this weekend. I still don't know if I can finish this by deadline. I have tons to do on the interior and haven't even done anything underneath yet, and that doesn't even include the wheels, which I haven't even started yet.
Looking very nice THX, I'm liking the shapes you have in there. I really hope you manage to get at least the modelling finished on time. Good luck mate!
Yes, it a futuristic car. It's a spinner car, based from ones made for the movie Blade Runner (circa 1982. ) There where actually 4 different ones made. The Police spinner, the Lobster spinner ( which is a Taxi ), The Alfa Romeo ( which is supposed to be the Ferrari of the spinners ), and the Truck Spinner. Mine is of my own design.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off