Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-03-2005 , 08:08 AM
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overlapping textures

hello people. i got a quick question. i have 2 different texture maps i want to use for 1 model. each map hits a certain part of the body so i need both of them to be applied in order for the body to be covered up completely. i tried looking this up but couldn't find anything helpful. anyone know how this can be done properly?

# 2 12-03-2005 , 05:45 PM
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this can be donen by using multiple UV sets and also layered texture or shader nodes.

# 3 12-03-2005 , 06:40 PM
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the layeared shader need 2 or more shaders to work properly, so u need to plug in 2 regular shaders into the layered shader.

also in the manual it is clearly oulined.
very basic and easy to set up.
good luck

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