Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-11-2002 , 01:48 PM
aliascescofront's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 3

Beveling

Hi everyone,
This is the first time I ever posted a message anywere, so bear with my learning process. Thanks.

Q?: What's the best way to create and control a bevel in Maya 3.5.1 (OSX)?
Possibly without generating extra geometry.

Sorry for being such a newbie in both posting and 3d in general. Just learning.

Regards to all.

# 2 07-11-2002 , 05:05 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not sure exactly what you mean. The process of beveling is supposed to add a strip of new geometry at the corners... in order to bevel it.

Do you mean to simulate beveling without actually doing so?

# 3 08-11-2002 , 01:03 AM
aliascescofront's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 3

Bevelling

Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons.
Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides.
I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure.
Once again I appreciate your patience and understanding.
PS. Cool site. Nice illustrations ( I like the fish creature a lot)

# 4 08-11-2002 , 01:47 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks. user added image

Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item.

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