Thanks Mike, for trying.
First of all there are two bevelling options, one for Nurbs and one for Polygons.
Nurbs have a lot more control options. So let's say I create a Nurbs cube from a primitive, and I want this cube to have simple small bevelled edges on all the sides.
I know that you are required to select nurbs curve/s, but I am still unable to get the results I want to get with such a simple procedure.
Once again I appreciate your patience and understanding.
PS. Cool site. Nice illustrations ( I like the fish creature a lot)
Beveling nurbs are a tricky thing because of the nature of their surfaces. In my opinion, I think you'd get better results by beveling nurbs surfaces by hand than using the (imo) clunky nurbs bevel menu item.
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