Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-10-2006 , 07:58 AM
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soldier charactertexturing

i started working on textures for this character and his clothes. i made him a few months ago. i change the vest design a lot. some minimal rigging done on him.
maya fast skin shader for the translucency.

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# 2 02-10-2006 , 09:26 AM
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Hey Vlad

So far so good, watching with interest...


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Jay

# 3 02-10-2006 , 03:27 PM
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I think you've nailed the looks of a bulldozer soldier. Very believable. Can't wait to see what you do with him next when he is out of the stiffness from the modeling pose.
Looking fantastic really.


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# 4 02-10-2006 , 09:55 PM
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Looking great so far!

How are you going about texturing, Z brush or photoshop etc??

Looking forward to seeing the progress!

# 5 03-10-2006 , 02:38 PM
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the texturing is done with photoshop
and bodypaint to get rid of seams.

user added image

# 6 03-10-2006 , 09:54 PM
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Nice material effect on the shoulders in the lower shot Vlad user added image

looking good


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# 7 03-10-2006 , 09:56 PM
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Great textures. Btw: nice avatar XD

# 8 03-10-2006 , 10:02 PM
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Hey Valdimerjp, the cloth texture looks superb!

# 9 04-10-2006 , 03:00 AM
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Woow nice texturing details suprb


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# 10 04-10-2006 , 11:41 AM
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thanks for comment. user added image

here is the pants colour and a simple shading network. with spec and a little bump.

if anyone know in maya of good filtering settings that work well for fabric that would be great.

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# 11 04-10-2006 , 02:14 PM
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Hey Vlad

Just a quick fly by, I have some thoughts that I'll post tonight, gotta go to work shortly, not enough time to rant...user added image

Cheers
Jay

# 12 04-10-2006 , 09:52 PM
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Originally posted by Jay
Hey Vlad

Just a quick fly by, I have some thoughts that I'll post tonight, gotta go to work shortly, not enough time to rant...user added image

Cheers
Jay

user added image thanks.

filtering in maya is still a mystery to me. i dont know why theres only 2 options to mess with

# 13 04-10-2006 , 10:47 PM
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Could you post a wire ? user added image

# 14 04-10-2006 , 11:27 PM
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nice work man the textures look great, keep posting and ill keep commenting:p

# 15 05-10-2006 , 12:17 AM
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Hey Vlad

As promised.

Personally speaking from experience, the Filter on the bump I set to 0. In my own findings it basically gives you a bit more of a sharper look to the bump without havingto resort to high values in the bump setting itself. As for that particular setting, I usually start with a value of 0.010 for starting and obviously decrease or increase accordingly. But most of the time with things like clothing I'd probably go with the above setting.

Also try feeding the bump map into the color gain (of the bump map) as well as the bump node itself, watch the result, its pretty good too.

Also I find that alot of people go way too high with bump settings. Bump is only really becomes apparent at a certain distance, on different materials, so a bit of research on your materials is always worth a go. I dont mean yours in particular, Im just generalisingas an overall picture. However heavy materials like denim and leather may feel like they need a heavy bump to make them obvious but this isnt always the case. Materials such as hessian or sack cloth would blah blah.

Im ranting now.

Hope this helps in any way or form

Cheers
Jay

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