Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-12-2002 , 10:44 AM
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Audi TT

Here is a model im currently working on.. it still needs alot of work and detail.. tel me what you all think so far

# 2 21-12-2002 , 10:45 AM
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lmao sorry for that jacked up lighting.. but you get the point =)


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# 3 21-12-2002 , 01:21 PM
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well somehow i managed to follow my refrence images and got wheel wells that were entirely to small lol but i fixed them after about an hour of tweaking them


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# 4 21-12-2002 , 01:35 PM
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Nice start!!!!!!!!! I was going to model a TT at one point also.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 21-12-2002 , 07:54 PM
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man that model is kickass. i wish your success could be mine but i dont know what would be a good project for a newbie user added image

# 6 21-12-2002 , 08:28 PM
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and update

here is an update wth temp shaders and some rims... still needs detaiing.. right now im trying to figure out how i should go about putting the detail in the edges of the panels any sugestions?


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# 7 21-12-2002 , 11:00 PM
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how do you do those cut outs in the front O_o?

# 8 21-12-2002 , 11:52 PM
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i create a curve for it then duplicate it ... loft the 2 to create a surface and then use intersect surfaces then delete the history and trim it


I HATE NURBS
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# 9 21-12-2002 , 11:54 PM
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I HATE NURBS
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# 10 22-12-2002 , 12:56 AM
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my girfriend wanted green i personally liked the red better =)


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# 11 22-12-2002 , 01:31 AM
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i prefer yellow myself


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# 12 22-12-2002 , 06:48 AM
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blue


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# 13 22-12-2002 , 07:18 AM
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thats perfect


dharam
# 14 22-12-2002 , 09:03 AM
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heh thanks here is just a new color more panel detailing


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# 15 22-12-2002 , 10:29 AM
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here is just a simple test render i know it has alot of inperfectins but so far im verry happy with it


I HATE NURBS
<a href="//www.brink-x.com">www.brink-x.com</a>
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