Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 07-12-2009 , 06:34 PM
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Trouble whit views front, side and top in Maya 2009

I used hypershade to upload an image in a plane, just in view persp show the image. I used the keys 4, 5 and six to see the image in the others views. It does not work. Help me please.

# 2 08-12-2009 , 01:28 AM
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In the attribute editor for the image plane, make sure "visible in other views" is checked.


Imagination is more important than knowledge.
# 3 09-12-2009 , 04:17 AM
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Thank you very much.

# 4 09-12-2009 , 06:59 PM
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how to upload an image in a plane using hyper shade?
generally I upload like this:
view port menus---->view--->image plane---->import image

# 5 10-12-2009 , 12:43 AM
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Yes, that is one way.


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# 6 10-12-2009 , 03:28 AM
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mention the other ways........

# 7 10-12-2009 , 05:00 AM
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What you need to understand, is that there is no "right" way of doing things in Maya. There are many ways to do what you want to do.

What you already said is one way.
Another is to open the camera's attribute editor, under environment, map the texture.
If you wanted, you could connect nodes together in the hypershade.
And if you really wanted to, you could even use MEL to do it.


Imagination is more important than knowledge.
# 8 10-12-2009 , 11:24 AM
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thank you.......,
how could you connect nodes together in the hypershade for importing an image?
sorry I'm newbie.....user added image

# 9 11-12-2009 , 02:48 AM
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It is much harder, and to tell you that, you would need to know about networking, which takes a long time to do as well. Open up the documentation, and look through it.

We can't tell you everything. You need to learn some things yourself, you'll learn much more user added image


Imagination is more important than knowledge.
# 10 11-12-2009 , 03:47 AM
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:hug:

# 11 11-12-2009 , 08:55 PM
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To do it, select your camera, and go into the hypershade. Click on graph>Input and output connections. In the left panel, scroll down until you see "image planes". Open that up, and click on image plane. Middle mouse drag from the image plane node, to the camera SHAPE node. Click default.

That is what the attribute editor does for you automatically. It's faster to do it through the attribute editor.


Imagination is more important than knowledge.

Last edited by NextDesign; 11-12-2009 at 08:58 PM.
# 12 13-12-2009 , 09:50 PM
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user added image

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