Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
as far as i know there is no copy/paste function in Maya but an immediate thought would be you cant reuse the asset at a later date since you wouldn't have a .mb file to import.
There is a copy paste... but I would stay away from it. You end up with geometry (and I have seen this before) called pasted_pasted_pasted_pasted_pasted_pcube01
Not sure the details of export selection, but I'm quite confident this is the better way.
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