Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 06-10-2002 , 08:40 PM
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<-- shudders ... now that looks awesome.

By the way K. are you aiming for photorealism? or Final fantasy´s so called "hyperrealism"?
I say so since the eyes look kinda unreal to me ... however as you quite pointed somewhere around this thread .. better wait for the whole picture.

# 47 06-10-2002 , 11:13 PM
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I'm not sure where am I aiming at. Just pointing and shooting :p Seriously, I've never been good at shading and texturing. Let's consider this as an excercise user added image


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# 48 06-10-2002 , 11:39 PM
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Preliminary textures. Still lot's to do. Especially the speculars and bumps are just quick ones...
user added image


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# 49 06-10-2002 , 11:52 PM
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Looks GREAT so far!


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# 50 07-10-2002 , 01:09 AM
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Whoa! .. That´s looking awesome so far ...!

Only thing I feel a bit akward is the earlobes (¿?) ... common denominator is they´re a bit separated .. not fused with the head ... don´t know if you get my point.

# 51 07-10-2002 , 12:51 PM
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I see your point, thanks! But there are different types of ears user added image. This is the one I'm after:

user added image

Btw, the model above isn't final. The ears in general needs some more tweaking. I think they're too thin...I just wanted to jump out from modeling for a while and do some UV layout and texturing for a change user added image.


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# 52 07-10-2002 , 10:44 PM
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I decided to remake the texturing:

user added image

That's how far I got until I realized that the UV layout needs to be redone as well. I think the only good way to do it is the hard way. That means I have to create the textures from scratch again user added image

Well, I guess this is what I've been saying: Do a lot, Fail a lot and Learn a lot user added image


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# 53 07-10-2002 , 11:23 PM
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looking good so far. Much better than my poor excuse for a texture map. lol

# 54 08-10-2002 , 12:02 AM
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Interesting, looking much better now ! ! !


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# 55 08-10-2002 , 12:08 AM
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damm good, if i only could model one of those user added image

# 56 08-10-2002 , 12:35 AM
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lookin' nice man.. :p

# 57 10-10-2002 , 06:38 AM
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yeah k man. extra nicely done. now thats what im talking about. Bro.

# 58 10-10-2002 , 10:54 PM
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UVs almost redone and new maps coming along...

user added image

Ummm...this is gonna take ages user added image

Btw, does anyone know how could I simulate sub surface light scattering?


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# 59 10-10-2002 , 11:06 PM
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cool man.. really cool.. :p

# 60 11-10-2002 , 12:41 AM
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