Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 20-10-2007 , 12:37 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
yea i agree to, can we see it form different angles?


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 17 22-10-2007 , 02:14 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Yes i will show it after i finish the hands

# 18 22-10-2007 , 03:59 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I have finished the hands and tweaked the soulders and the lower leg.

Attached Images
# 19 22-10-2007 , 04:02 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here is the back and side vieu of the model

Attached Thumbnails
# 20 22-10-2007 , 05:06 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
His arms look too low, if its the look your going for then go for it, just that for a human model it needs a tweek as at the moment it looks like the arms are coming form under the shoulders if you get my meaning.


"No pressure, no diamonds" Thomas Carlyle
# 21 22-10-2007 , 08:17 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I have finished the head on the body, i dont' think i will atach the original vampire head to the body because it doesn't math the divisions on the body.

Attached Thumbnails
# 22 22-10-2007 , 09:33 AM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052

Originally posted by Mickeal_alex
I have finished the head on the body, i dont' think i will atach the original vampire head to the body because it doesn't math the divisions on the body.

make it, thats what i do..


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 23 22-10-2007 , 09:33 AM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
crap dubble post..


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 24 22-10-2007 , 11:47 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I will see if i can but it will have more divisions in one pleace and less in another .This is what i mean

Attached Thumbnails
# 25 22-10-2007 , 11:51 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
As u can see the original head has too may divisions and it would be a waiste to add that many divisions to the body, that's what i say. I think i will leave it like that and divide it more only in Zbrush.

# 26 23-10-2007 , 06:40 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Mapped the Uv's on the body and tweaked the body a bit.

Attached Thumbnails
# 27 23-10-2007 , 07:12 AM
kinddoggofwar's Avatar
Registered User
Join Date: Feb 2007
Location: New Jersey
Posts: 354
Wow, that is a beautiful model! Good job!!


Yay, not a freshman anymore!
# 28 23-10-2007 , 07:46 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I would sort out the shoulders before getting too far down the line.


"No pressure, no diamonds" Thomas Carlyle
# 29 23-10-2007 , 09:18 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
The shoulders are made of 3 parts that's how they appear in the tutorial i will show yo a close up of the shoulders.If you have any suggestions please say so!

Attached Thumbnails
# 30 24-10-2007 , 02:22 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
OK so i've exported the model into Zbrush and worked a bit on it, divided it only once.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads