This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
You right maybe they are more tight than they should be but this is the first car that i made so will keep that in mind, also do you think i should make them less tight now because im sure you know the headache that it is going to be to change the edges so is it worth it?
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Well i took a bit of a break from this model because i have been given a test for a job for modeling a house, a car and a human caracter for a game. Here is the house, the polygon budget was max 660 tris, and my model has 656 tris. So just whant to know if it looks good so far
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
The living room picture with the two couches...I think you should make the seats thicker, the corners a bit rounder, and the bottom a little more thinner. It just looks a little bit strange...but that's your art! :-)
The one with the interesting door (I like the door design!), and computer - The laptop looks a bit too "square". Make the screen a little bit more shorter, and it will look great.
I love the glass table! That's niffy!!
Lastly - The dresser drawers are a little out of alignment. The top drawer looks more far out than the bottom drawer. I'm not sure if you meant to do that, but to me it's just the little things I notice.
Good job with the car, I saw a perfect RED one of the same one you're making a model out of.
Mind you I'm a newbie at Maya, so I don't really know the limitations, and not sure if you can achieve the results that I gave you, but it's an idea. All I can really say is watch the sizing of your stuff if you want to match the physics.
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