Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, I already posted an early stage of this in the ***TOPOLOGY*** thread but I decided to move it here because I'm thinking of taking this project as far as possible. I'd like to go all the way through all the stuff (modelling, texturing, rigging, animating, rendering) with it so, since I'm a beginner, I think I could use some community support.
Here's where I am now. I have to redo the ear/head attachment and make the eyes closeable.
C&C's ar appreciated, thanks
Joni
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