Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-04-2003 , 05:36 PM
Subscriber
Join Date: Jan 2003
Location: England
Posts: 13

Mobile phone

Hi,

Just made this Nokia 3210 mobile phone. All comments/crits welcome, let me know what you think user added image will texture it soon, just wondering the best way to make up the textures.


cheers,

James

# 2 06-04-2003 , 11:46 PM
MKess007's Avatar
Registered User
Join Date: Jun 2002
Location: Ohio, USA
Posts: 202
Do you have an original picture to compare to?


mahalo,

Myk

<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />
# 3 07-04-2003 , 11:53 AM
Subscriber
Join Date: Jan 2003
Location: England
Posts: 13

originals

yep, i have some reference photos (did you want to see them?)

# 4 07-04-2003 , 10:47 PM
shoaib's Avatar
Registered User
Join Date: Feb 2003
Location: Pakistan
Posts: 106
yeah james do that... it will help to give everyone here to give you some good visual feedback...:d
ciao

# 5 08-04-2003 , 04:38 PM
Subscriber
Join Date: Jan 2003
Location: England
Posts: 13
here's the reference pics:

# 6 08-04-2003 , 04:40 PM
Subscriber
Join Date: Jan 2003
Location: England
Posts: 13
side view:

# 7 09-04-2003 , 05:53 AM
abra's Avatar
Registered User
Join Date: Jul 2002
Location: Switzerland
Posts: 161
oh! the good old 3210....

# 8 09-04-2003 , 12:33 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Doenst seem lik eyou made a spot for the screen, or did you plan to have that as just a texture?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 9 10-04-2003 , 04:29 PM
shoaib's Avatar
Registered User
Join Date: Feb 2003
Location: Pakistan
Posts: 106
I think you should tweak the top part....cause if u see in the pic its seamless....

# 10 11-04-2003 , 06:26 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
The model looks like CLAY! is it just the picture or is there alot of weird breakup all over it?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 11 11-04-2003 , 06:30 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
is it just me?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 12 11-04-2003 , 08:28 AM
Subscriber
Join Date: Jan 2003
Location: England
Posts: 13
Hi,

thanks for the responses user added image

yes i know the good old 3210 is probly not a terribly exciting object to model hehe user added image

Well partly the reason i decided to make it was that I wanted to try out a way of making the seams where the edges of the different plastic/metal parts fix together. Kindof practicing really, for making these kind of seams/edges that you get on cars/bikes etc. and other man-made objects with visible component parts. So I basically tried extruding it, which has a weird effect in places!

Orignally I was going to make it for 3d web viewing application, but decided to model it all, rather than texture . So I was also wondering if anyone knew a good way of baking the textures on? (i think that's the right term)
Then i could have two versions high, and low poly. (twisteddragon33: was going to try out the texture of it first to see if it looked any good)

Vectorman: I think you're right it definately looks like clay! user added image I think the problem I had with it was trying to extrude on a curve, which sometimes made a weird result (though useful to remember if I ever want to make objects that look like clay)

I don't know if I'm going about making the seams the right way? any ideas?

cheers,

James

# 13 11-04-2003 , 04:42 PM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Yah you gotta teach me to make some clay! wOOt



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads