Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-06-2003 , 07:10 PM
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Join Date: Jun 2003
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lofting problem on maya 4.5 - twisted surface

user added image

please let me know how to loft a surface correctly.

thank you!


visit my site :
www.vhylynx.net
# 2 27-06-2003 , 07:35 PM
BabyDuck's Avatar
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most probably the curves are differant direction. you can correct that in curves menu.

# 3 27-06-2003 , 07:43 PM
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Pretty sure BabyDuck is right.

However here's a question...

Is there a way to see the direction of a curve?

# 4 27-06-2003 , 08:43 PM
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Originally posted by Dann
Is there a way to see the direction of a curve?

sure, just look at it's CVs and you'll know...

wherever it started witht a U then that's the beginning... (it looks like a U...not really a CV)

-Emo

# 5 27-06-2003 , 10:51 PM
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wow, sorry, but i think thats really clever, emos post that is user added image


- Simon

My Website: www.Glass-Prison.com
# 6 27-06-2003 , 11:47 PM
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Huh. When I draw a curve and show CVs I do see the beginning but it's not a U, more of a square.

However if it's closed I have no idea what direction it's going.

# 7 27-06-2003 , 11:53 PM
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Zoom in mate.
You should be able to see it.

Check out this thread
Birail Error Message ?

And yet again, search the forums!:p


Last edited by adldesigner; 27-06-2003 at 11:56 PM.
# 8 28-06-2003 , 08:40 AM
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Originally posted by Dann
Huh. When I draw a curve and show CVs I do see the beginning but it's not a U, more of a square.

However if it's closed I have no idea what direction it's going.

sorry, that's what it was... I knew it was one of the 2....

if you zoom in, you'll see the very first thing is a square like you said, THEN it's the U I was talking about and then the CVs...

-Emo

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