Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-10-2003 , 05:39 PM
dragonfx's Avatar
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OMG!


# 2 10-10-2003 , 05:46 PM
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Whoa


...and that is how I saved the world.
# 3 10-10-2003 , 06:07 PM
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Flash = Browser closed straight away.

Nasty!

David.


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 4 10-10-2003 , 06:30 PM
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Pretty good animation there. Needs some fine tuning in the render, I think. That stuff can be fixed in post, though.

Neat stuff!

# 5 10-10-2003 , 07:24 PM
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wow....I love the menu

# 6 11-10-2003 , 07:17 PM
dragonfx's Avatar
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Pretty good... well true he fails on the wrist turns but if anyone knows how to make a double bone link on the chain plz share the knowledge with me... im very very envious of that "pretty good"...

so the eye i spotted the double sclupt deformer (ball) trick, now, how did he did the sternoclidomastoid(the two muscles on the sides of the neck that seves to turn it) muscle when she moves the neck? im convinced he isnt using blends but deformers for that, but i cant imagine how he is using em... wire deformers maybe? but how...

# 7 12-10-2003 , 09:45 AM
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Nice.

# 8 12-10-2003 , 10:48 AM
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Something for noobies like me to aspire to I think

_LIVID


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 9 12-10-2003 , 11:07 AM
Kevin
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damn its flash user added image

waiting 5 seconds and see no progress so I shut the window down user added image

# 10 12-10-2003 , 11:26 AM
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same here Kev.

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