Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Nice man, the reason i quit wasnt cos it was too hard, it's cos i got bored, i have a short attention span i get bored veeeery quickly of tedious pushing and pulling of Vertices...
Lol, the other night I woke up from a sound sleep, turned on the computer and modelled a gorilla's head for 3 straight hours. Then turned off the computer, and went back to sleep. I just remember waking up knowing the exact way I was gonna model it... and it worked! *boggle*
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