Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-09-2004 , 05:54 PM
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gallardo

I'm pretty new to maya so any input would be great. I've tried working with the normals buti don't have much luck.

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# 2 30-09-2004 , 05:57 PM
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the car is modeld completely in polygons. I haven't ventrued much into nurbs yet.

# 3 30-09-2004 , 06:35 PM
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It's a bit hard to see in that lighting. Could we see a nice bright render or screen grab?

# 4 01-10-2004 , 01:59 AM
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i figged with the lighting a bit does this help?

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# 5 01-10-2004 , 05:20 AM
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looking good, keep it up.

# 6 01-10-2004 , 05:56 AM
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Kill the high reflection on the floor.

Nice start, keep it going. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 7 05-10-2004 , 01:49 AM
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I've started playing with the color

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# 8 05-10-2004 , 02:16 AM
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Played around with the color a little bit more and added a sky to the camera. I would like to make the car smoother does anyone have any ideas on how to go about doing that?

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# 9 05-10-2004 , 02:20 AM
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If it's Polys, change it to Sub-D's. That will smooth it out. Then you can reconvert it back to Poly's if ya want.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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