This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks! Yeah, haven't really concentrated on the legs yet. I just threw them there to visualize the proportions since I don't have too good reference pics...
Started testing some feather systems. Paint Effects turned quicly to pain effects. These are just textured nurbs stripes with transparency. Might work good enough once I tweak the shader a bit...
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