Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-01-2004 , 12:01 AM
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Char: Girl

ok, just wanted some comments on this...
This is a girl for an upcomming animation... Just wanted to start a thread to post some updates for u to see! user added image
I'm still dealing with the hair part...so this is painted on this image... Well, i'll keep on working!

A higher res file of the one below...

1024 - Girl Pic

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Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"

Last edited by Sir-Avalon; 18-01-2004 at 08:04 PM.
# 2 18-01-2004 , 12:02 AM
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Wire and shaded...

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Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 3 18-01-2004 , 12:25 AM
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Very nice!

Cool to see your improvement from your previous posts. Looking forward to seeing some animation. user added image

The only improvements I might can think of is a bit more light and/or a scene to put her and the lighting into context.

# 4 18-01-2004 , 12:35 AM
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Amazing. Checked out your site and your progress has been spectacular.


Björn 'santa' Fredriksson

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# 5 18-01-2004 , 04:46 AM
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Looks wonderful. All really good. Hair is always a pain to get right.

Its fine the way it is.. only thing even see to make a comment on though is.. maybe a little more variation in the color on the face. Its not really noticeable at all though. 2 on the abdomen, from just below the belly button up I would have swooped in a little more slightly.. but that’s more personal taste maybe.

Great work on the pants !! there hot.. I like your since of the folds, and hugging to the body on them. and you always have some good work in the chest area..

# 6 18-01-2004 , 06:47 PM
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The talent here now is getting extreme. Nice stuff Sir-Avalon! user added image


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Digital Media Arts College
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# 7 18-01-2004 , 11:17 PM
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really nice bro!user added image

was wondering how long a render takes with that stagering polycount. i dono how many people could pic the difference if you showed them that and one of half the poly count.

This coment is only relevent if your animation starts creating a heavy scene file. Id like to see it befor december.

again really nice!

xian

# 8 19-01-2004 , 12:28 AM
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Poly count looks good to me for the smoothed version.

# 9 19-01-2004 , 01:08 AM
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NICE!!,...
very clean... user added image
keep it up!! user added image

# 10 19-01-2004 , 09:02 AM
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First, thank you all for the nice comments! user added image
Well, the the rendering time for the smoothed is about 20-30 sec... So it's not that time consuming! As for the base mesh, there is 7k with faces, attaching some wire images!
Everything will be done in maya except for the animation wich will be done in Motionbuilder, just because they show the everything in realtime! user added image
I'm currently working on weighting the head...

Take care everyone!
/Av

Attached Thumbnails

Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 11 19-01-2004 , 09:04 AM
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Some head screen shots!

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Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 12 19-01-2004 , 03:35 PM
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let me say: WOW!!!!!

nice work. I luv the clothing, the wrinkles and everything.

.rib

# 13 19-01-2004 , 05:12 PM
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Yeah, it's real nice user added image

# 14 19-01-2004 , 06:11 PM
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I'm curious about why u have so many bones in her face. Is that for certain facial animations? Why not just blend shapes? user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 15 19-01-2004 , 06:24 PM
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Nice rig. Do you use bones rather than blendshape or a combination of the two?


Björn 'santa' Fredriksson

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Check out our 1on1on1 battle for the SandCrawlers.
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