Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-03-2003 , 05:13 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

Skinning / Binding overlap...

Hi all - Skinning / Binding question -

If you have a character with bulgy loose
pants that meet in the middle, how do
you make sure to only bind the left leg
with the left skeleton, and the right leg
with the right skeleton?

Seems when I bind, some points from the
right leg are dragged along when I move the
left joints and vice versa.

Any help would be appreciated!

Daniel

# 2 03-03-2003 , 10:32 AM
Nem's Avatar
Subscriber
Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
if your model is made up of several pieces of geometry, select the piece of geo (just a leg for example) select the leg skeleton and tell it to bind to selected joints when you bind instead of the whole skeleton

if you've already bound it, depending on which bind method u used, you can either paint set memberships (tell it which CVs belong to which bone) which is a rigid method, or paint skin weights, which is smooth bind


- Simon

My Website: www.Glass-Prison.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads