Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 13-09-2003 , 08:55 PM
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I don't know why I haven't posted on your thread yet Witchy. I've been looking at it constantly awaiting each and every update. lol As Mike said, softening the normals will do wonders for your model. Sometimes you can just select your object and choose EditPolys>Normals>Soften and other times you will have to selet specific edges to get the look you want. Softing normals appropriately has a lot to do with which edges you choose and where they lie on your model. If you get black spots when really intruely you shouldn't, you may have to display normals and reverse them.

Ok. There's your crash corse in normals. I don't know if you already knew all that or not, but let's hope you learned something if you didn't. user added image

# 47 13-09-2003 , 11:02 PM
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Thanks guys thats really helpful. I haven't softened anything at all in any consistent form on the models as yet as I wanted to finish tweaking them first. Not sure if that's the right way to go about it!

Thanks for that tip on reversing things Darkware - I do get those weird black spots when I have been trying it and, having experimented on a weirdly extruded cube for the practice that reversing thing works well. I had been thinking you could only soften individual edges rather than the whole model at once so that's also useful.

I am planning on finishing the dwarf body then I shall post softened versions of both models for final suggestions on tweaking before I unwrap them. I was going to do some today but I pulled a 14 hr shift and i can't be arsed to do anything but veg out (excuses excuses!).


Last edited by Witchy; 13-09-2003 at 11:11 PM.
# 48 14-09-2003 , 12:54 PM
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Really like how this is coming along Witchy, nice job!

I especially like the dwarf, got some personality going
on in there.

Looking forward to the next update.
Keep up the good work.

ps. everyone has to veg sometime, after hours like that
who could blame you.

# 49 14-09-2003 , 03:46 PM
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I love it Witch. Very cute user added image


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# 50 16-09-2003 , 12:50 AM
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Thanks guys. Cute isn't quite what I was aiming for.

Finally got round do doing some work on the dwarf; currently 2006 triangles.

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# 51 16-09-2003 , 12:56 AM
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Very nice Witchy, can't wait to see him textured.


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# 52 16-09-2003 , 05:20 AM
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Great going Witchy user added image

Having a hard time keeping up with you, I'm still on
my first modell.

Keep it up mate!

# 53 16-09-2003 , 05:51 AM
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How about lifting his waistline up a bit and allow him to have a slightly longer thighs and legs? Although it's a drawf, we still want to give him a massive and grand feeling, and taking the waist line up will give us the illusion of looking up to him, instead of down.

# 54 18-09-2003 , 10:48 PM
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nice work dude


cyaah!!
# 55 19-09-2003 , 07:42 AM
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hmm... yeah... definitely smooth those normals O_o


# 56 19-09-2003 , 03:10 PM
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Oh wow. THe whole model looks already finished. Can't wait to see it textured! (Cant wait to see everyones textured, hopefully i see mine as well)


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# 57 19-09-2003 , 11:48 PM
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I love it...... Looking really Dwarf. user added image

Wow 14Hr Shift! that's a bad one......That's worse than mine... user added image

# 58 21-09-2003 , 12:41 AM
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Thanks guys, smoothing normals is done on both now and am n the process of unwrapping before texturing. God it's a chore! Danny's tools are really helpful though, thank goodness for them and indeed Mike's tutorial on UV unwrapping! But crikey, what a process!

# 59 21-09-2003 , 12:45 AM
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Yeah, unwrapping can easily take just as long to model!

# 60 21-09-2003 , 12:57 AM
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So true, commiting hari kari with a blunt spoon would take less time and possibly be more fun.

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