Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 15-10-2005 , 09:27 AM
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I would like to see a render. It would give me a better impression of the armor on the body. Wireframes only do so much, and when you have so much detail going on, it gets hard to see the actual work.

# 62 15-10-2005 , 05:45 PM
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mtmckinley : I'm glad you like it.

THX1138: I'm sorry for those wireframe pics, I'd thought was difficult aswell, but I was lazy to make a render
Anyway here it is.
I made a smooth and apllied some pre-made shader that I had from another projects.

And I separated the color to make more ease to understand the accessories and all the diferents parts in the model.(this is not her final color)

small detail in her armor, I pretend to make on the texture, like some screw, sticker or bar code or some number, anything to make it more machine looking.

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# 63 15-10-2005 , 05:48 PM
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side.

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# 64 15-10-2005 , 05:50 PM
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back

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# 65 15-10-2005 , 05:54 PM
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To be honest I'm not good with texture as you can see.
Even more uv mapping.
For that reason I'd choosed to make a normal map character so I can have less job in making detail in the texture.

# 66 15-10-2005 , 06:32 PM
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now the spider when it's transform.

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# 67 15-10-2005 , 06:36 PM
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# 68 15-10-2005 , 07:31 PM
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Thats wild! The armor on the legs is too cool! Textured or not, this is gonna rock.

Dave

# 69 15-10-2005 , 08:56 PM
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user added image For God Sake!!!!user added image What's that man? It's crazy!!! I'm sure by now: You're the one!!! Congrats!! No, more than congrats! :bow: :bow: :bow: :bow: :bow:

# 70 16-10-2005 , 12:19 AM
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wow you say that you are not good at texture well i think its an awsome job man.keep up the good work.its a petty nice model and i love your metalic shader on your armor.how you did that .

# 71 16-10-2005 , 06:04 AM
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My first impression is that the wolf armor legs look a bit aquward hanging around the girl's upper legs. I reccomend more form fitting around that area. But if thats the intent of your design, then I have no problems. Awsome job!:attn:

I'm also curious to know if the head armor is complete?


Last edited by THX1138; 16-10-2005 at 06:06 AM.
# 72 20-10-2005 , 08:44 AM
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swankymonkey,jramauri,mc-fleury,THX1138,
Thanks everyone.

I will post a snap shot with the mettalic blue texture.
THX1138, I know what you mean, but I will leave as this because I don`t have so much time left IF I get some time at the end I will think in another way to fit it.
And the helmet is pretty much done, I just need to connect all of it (but will be in the low res model, if I decided to make a full set armored character, I was thinking in make seperated, all the armor in the animal form.)

so here it is the final peace, the eagle.

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# 73 20-10-2005 , 08:47 AM
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another view

wierd legs I know.
but everything with I think it is not important now I will leave for the end, those models is just to make the normal maps , I could scale it when is applied in low res model.

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# 74 20-10-2005 , 08:53 AM
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And now how will fit in the back of the armor.

Until the head of next week I will try to make some normal map, the main character I can use the first model I`d posted as base, and the rest I will manage some way to make it faster.

once normal map is donne, I will try to use the normal map image, making in the gray scale and paint it over in another layer.
So IF I`m right I will not need to paint the details on the texture.

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# 75 20-10-2005 , 10:15 AM
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looks like everyone is doing wings! user added image

cool looking eagle, his feet would probably be tucked up under the body but I like them user added image


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