Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 31-10-2002 , 09:34 PM
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Join Date: Oct 2002
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Thought you guys might like to know how my game is going...

Going good user added image

Still need some slick models though, hint hint user added image

~Raedius

# 2 01-11-2002 , 07:27 AM
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Nice FPS user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 01-11-2002 , 07:37 AM
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New pic user added image

~Raedius

# 4 01-11-2002 , 12:12 PM
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Cool! Is that all being programmed? I mean ... you using languages and such? C++? Whoa, that must be almost a daunting task! Keep on it! You´re already far with that starfield user added image

So keep on it! I made a starship but I never posted it. Let me see if I can find it in my HD. user added image See you around.

btw: What would be the maximum polygon count for your starships? (Just to know If I can bevel)

# 5 01-11-2002 , 11:40 PM
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Yea i'm programing the whole thing, C++, support for Direct3D and OpenGL.

Polycount? Well hmmm... Lets say 3000 polys max.

~Raedius

# 6 02-11-2002 , 04:37 PM
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which vga card are ya using.... pretty impressive.. or is it the "low" polygon count(3000??)

# 7 03-11-2002 , 05:28 PM
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Oh, isn't that nice, you named the engine after me! :p

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