Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm running 2008 compete and I have a polygon head which i would like to paint/attach hair to, is it true that you can only use paint effects on nurbs surfaces? If so is there any way of converting a polygon model to nurbs?
Thanks I'm getting somewhere now, only thing is it seems to originate under the scalp so it comes out patchy, do you know if there is there a way to constrain it to the surface?
If you make another object, like a sphere, to represent the scalp, you can paint on this and then make it invisible, then you can have it as large or small as you want so the hair appears to be coming from the actual head geometry.
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