Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 11-03-2007 , 10:03 AM
MayaMan80's Avatar
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Join Date: Mar 2007
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Polygons or NURBS?

Can anyone tell me what questions I might want to ask myself before choosing whether to work with a polygon, NURBS, Subdivision, or Volume primitive?

Thanks!

# 2 11-03-2007 , 10:30 AM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
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ask yourself which surface will be most suited to creating the shape of the object geometry , for example polygons are more suited to creating straight hard surfaces than nurbs and nurbs arw more suited to creating curvy organic shapes.
It is by no means essential that you use either poly or nurbs for either but simply which you find easiest for you to create what you want .All have advantages and disadvantages , for a newbie though I would suggest you learn polygons as it's really the easiest to master before moving on to other surfaces.

# 3 11-03-2007 , 11:16 AM
MayaMan80's Avatar
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Thanks jsprogg!

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