Digital humans the art of the digital double
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# 1 20-01-2007 , 08:06 PM
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Nintendo Wii

Hey All,

Still bored and thought I would give the Wii a go.

Gr9 little console and I would recommend it to everyone user added image

Here is a wire 'n' quick render.

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# 2 20-01-2007 , 08:09 PM
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I don't have one, but isn't the Wii kind of trapezoidal in shape?

# 3 20-01-2007 , 08:14 PM
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The Wii is basically a cubiod with a wedge to the front right of it. and a section cut out of the base to fit in its stand.

user added image

Theres a little piccy


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# 4 20-01-2007 , 08:15 PM
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Just got one of these the other day. It looks good. I agree with mike cause the shape is wrong. They have more of a slope to the front bit. Also i think they are a bit thinner.


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# 5 20-01-2007 , 08:17 PM
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so far great, but get some lighting in there and i think the body should be whiter


# 6 21-01-2007 , 09:45 AM
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my litte cusin got one for christmas and brang it over yesterday to play with me. man they are soo fun and realistic when you play.

the model looks cool, i reckon if you re-rendered it with a white background and added a plane underneath it, it would look much cooler rather than black i think. also how did you get them blue neon lights in the cd player ransid?

marlon

# 7 21-01-2007 , 10:26 AM
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Thanks for the crits all. Not sure about the dimensions but the angles front is a bit misleading as the base puts it at an angle and I have not modelled it yet. I only just started this and I have a bit to go tbh.

Originally posted by marlonjohn
also how did you get them blue neon lights in the cd player ransid?

Quite easy to be honest...
  • Get a NURBS Circle and strech it to the desired shape of the cd feeder.
  • Rebuild the curve to 32, and then move the CV's into place to create a long thin sausage shape that follows the contour of the poly geometry.
  • Goto the render menu set, and select Paint Effects >Get Brush
  • Select the glows Folder
  • Select the Nurbs circle and then shift-click the Neon Blue.mel file
  • Goto Paint Effects > Curve Utilities > Attach Brush to Curve
  • Once done Select the Stroke Node in the Outliner and Ctrl+A to get its properties and change the Shader Glow (NeonBlue Tab > Glow > Shader Glow)
Hope thats clear enough user added image


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# 8 21-01-2007 , 10:58 AM
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cool thanks for that man, if i have any problems ill just ask you :p but hopefully it wont be as hard as climbing a mountain.

cheers

# 9 21-01-2007 , 02:52 PM
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Looks good so far cant wait to see more pictures...


lol that one guy is making a xbox 360 and your making a Wii whos gonna make a PS 3?user added image


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# 10 21-01-2007 , 03:00 PM
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whos making a 360, id like to see it... can you link us up my friend user added image

# 11 21-01-2007 , 03:22 PM
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it's looking really cool R@nSiD. Well done!

I need to get one of these!

# 12 22-01-2007 , 03:11 PM
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"I need to get one of these!"

ahaha yeah arran. i think im getting one in a couple of months... cant wait though, still trying to convince parents to get me one instead of me paying for it user added image

# 13 25-01-2007 , 08:21 AM
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Here is more on my progress...

Needs the base textured, the Wii UV Mapped to layout the bumps and base texture... So a little way to go

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Last edited by R@nSiD; 25-01-2007 at 05:55 PM.
# 14 25-01-2007 , 11:46 AM
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Originally posted by marlonjohn
whos making a 360, id like to see it... can you link us up my friend user added image


Lol i cant find it atm i will link you when i see it again. user added image


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# 15 26-01-2007 , 01:21 AM
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A great mod for Jedi academy www.moviebattles.com

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Q6600 intell qaud
4 gigs of ddr2 ram
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