Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-03-2012 , 12:52 PM
Registered User
Join Date: Apr 2011
Location: Brisbane, Australia
Posts: 21

First character model

First attempt at modelling a character, for my character modelling class. It's meant to be a very muscled/masculine female. Trying to do it fairly low poly and have removed some geometry since creating that image. Also, we aren't to put in too many details - such as facial features and the like.

user added image

Obviously, the head needs to be rounded a bit more. The feet, I have improved quite a lot since that picture though they still need improvement.

Would like some hard out critiques. user added image

# 2 06-07-2013 , 03:48 PM
Subscriber
Join Date: Feb 2004
Posts: 54
Are you using reference in your viewport?

Her proportions a off fromthe shoulders to her hips and you could do with moving some vertices to make her shape more rounded.

Right now she is very square from the side view.

But you are off to a fairly good start.

Not sure why you have the vertices across her chest swinging so low.

And her crotch area needs to come down.

Hope this helps

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