Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-07-2004 , 08:32 AM
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July - Normal - rotbol

I'm in!

This is my first animation, but i'll post as normal anyways..

I have started a huge animation project with a friend so i really need to learn before we get to the animation part heheh.

i've chosen the 2kindsofmetal clip.

idea:

man and dog is walking in a scrapyard.
Man is telling dog about the two kinds of metal and wich one the dog can chew at.
The dog is only listening with half an ear cause he is busy finding interesting stuff to chew on.

As i dont have a dog model available atm i'll focus on animating the man. If i get the time i'll try my luck at the dog too user added image


Kim Rotbøl-Larsen

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# 2 13-07-2004 , 08:54 AM
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Heres a screenshot/story explanation of the scene for you user added image

Attached Thumbnails

Kim Rotbøl-Larsen

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# 3 13-07-2004 , 03:13 PM
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Nice idea. user added image



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# 4 15-07-2004 , 12:06 AM
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I have started blocking out the animation.

Not much to show yet, but i'm starting to get the hang of it... i think user added image

Heres a little storyboard for you all, to show my progress.
(the image is pretty large hence the link)

Storyboard


Kim Rotbøl-Larsen

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# 5 15-07-2004 , 03:36 AM
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Looks cool so far.


Imagination is more important than knowledge.
# 6 15-07-2004 , 04:56 AM
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i thought so

# 7 16-07-2004 , 12:04 AM
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DOH!

I was so thrilled when i prepared for a playblast tonight. I had keyed all the contact positions for the walk and switched all tangents on leg keys to stepped tangents to show the poses and hide the ugly transitions user added image

For some odd reason i played the animation in my top view and there it was laughing in my face!! I had made a BIG mistake! All my positions where made from the pelvis movement, thus making the walk move 1 step forward, half a step backwards.

Oh well.. I learned something:

The feet moves the pelvis, swinging it over the pivot of the foot.

I might have to rethink my scene a bit as i want the animation happening in the frame and pretty much up close and with the new knowledge my character will hit the spot long before he's supposed to.

Back to the drawing board, so to speak user added image


Kim Rotbøl-Larsen

www.rotbol.dk
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# 8 17-07-2004 , 06:27 AM
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hey rotbol! wazzup! I like the storyboard..nice thinkin' user added image
like to see you succeed in this user added image


...
# 9 17-07-2004 , 08:30 AM
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hey ransick. i'd like to finish this one too.. hope i can make it user added image

I have redone the first 120 frames. its only the contact poses, played with flat tangents.

enjoy user added image

contact poses

(divx 5.1.1)


Kim Rotbøl-Larsen

www.rotbol.dk
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# 10 17-07-2004 , 12:11 PM
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cool work best of luck man


Thanks for wasting your time reading this line.
# 11 19-07-2004 , 12:22 PM
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Time for an update!

I've been working on the 48 frames of walking. heres the result. I'm pretty happy about it myself since it is my first walk.

what do you think?

the walk


Kim Rotbøl-Larsen

www.rotbol.dk
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# 12 19-07-2004 , 12:58 PM
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Not bad.

The overall movement is a bit jerky.
The knees snap a bit.
There's not enough pelvis/spine movement. He's not shifting his weight from one leg to another. His pelvis would twist a bit as well as bob up and down with the movement.

Keep it up!

# 13 19-07-2004 , 07:07 PM
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Thanks Mike! I know about the knees snapping. it appeared when i messed with the pelvis.

I'll look into it later.. I have a lot of acting to do first user added image


Kim Rotbøl-Larsen

www.rotbol.dk
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# 14 20-07-2004 , 12:29 AM
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Quick update before bedtime..

I have tweaked the hip.. hope its enough user added image

Playblast


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 15 20-07-2004 , 06:14 AM
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bit stop/start but looks cool
did you start on the rib/shoulder countering already?
or is that just the rig?
hope u can finsih


Thanks for wasting your time reading this line.
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