Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 21-10-2006 , 04:01 AM
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Join Date: May 2004
Location: The netherlands
Posts: 53

Multiple Bump Maps

Hey how are all of you doing in the world of 3D?

I have a little problem in my project. I am making a realistic looking earth.

I have placed one bump map on my sphere that represents the bumps of the continents.

But now i want to add another bump map to that same sphere that will represent the waves of the sea.

But how can i use another bump map, because in the atribute editor of my Blinn texture I only see place for one Bumpmap.

Can someone pleace help me with this?

Thanks! user added image


Don't be afraid of what you can see, but be afraid of what you cant see.
# 2 21-10-2006 , 06:31 AM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
not quite sure
maybe a layered shader
or doin it in the hypergrapy
also do it on the same map but use grey(white to black) indicates diff heights

neway would u really see waves cos it would have to be a giant wave to see it from space


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 21-10-2006 , 09:49 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
use the bump combiner shader shader. [search for it]

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