Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-06-2007 , 10:14 PM
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Join Date: Mar 2007
Posts: 1,055

Creating several different surfaces for one mesh

Hi,

suppose I have made a very basic character, consisting of one continous mesh. The character is modeled though as if it has many parts - shoes, trousers, shirt, skin and so on.

How do I select a group of faces (all those that make up the visible skin, then all those that make up the trousers etc), in a manner that I can then select them easily to modify their surfaces? Like in Lightwave, where you select them then hit "q" to name and define it as a surface, which can then be manipulated on its own.

Any help appreciated,

thanks,

G.

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