Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-01-2003 , 06:11 AM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567

set driven Key help

I am animating this soda can I made I seperated the vertices so the can can open. But here is my problem I want to use set driven key linked to a locator but when I laod the set i made of the mouth I get this


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 2 24-01-2003 , 08:49 AM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
if you want to animate the vertices directly I believe you'll have to create clusters from them and use them instead. afaik maya doesnt "do" direct vertex animation..

# 3 24-01-2003 , 08:57 AM
alexgc's Avatar
Subscriber
Join Date: Nov 2002
Location: London
Posts: 288
Kal is right 3djoe u can group specific vertices around the mouth into several different clusters and then use blendshape deformers to animate the mouth. :bgreen:

# 4 24-01-2003 , 11:43 AM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
Great. Thanks for the help I will try this lateruser added image


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 5 24-01-2003 , 10:55 PM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
thanks guys for the help I managed to do it with blend shapes.


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com

Last edited by 3djoe; 24-01-2003 at 10:58 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads