This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i'm trying to get that head shot for u pony but i'm having some weird prob with my render... i'll post it as soon as i fix it. i added a little detail to the legs... haven't been working on it much lately but it's coming along slowly. c&c?
i've spent some time on the arms... still need to make it a little less boxy as well as putting some work into the feet, hands and the backside. i'm expecting some views but no replies :bored: .
nice one! tails a little thick and when it comes to its feet it needs to be up on its haunches a bit more. constantly ready to move kinda thing. maybe it'll come out at the posing/animating stage. but cool stuff, the detail is incredible . sub-d's or is it all at the base level?
i don't even know how to use sub d's lol.... it's something i've been meaning to learn but never really got around to. plus i haven't been able to find a good tut on how to go about using it. i need to put a bit more work in the tail... hopefully i'll have more of an update by tonight.
geez, thats a lot of work to be putting in on polys . Kurts tutorials are fairly useful, although he doesn't really play around with the different detail levels.
Basically u can swap between fine and coarse levels (convert to sub-d's then rite click-> coarser/finer) letting u add in lines and detail only where its needed. Worth having a play even without any tut's. mite help u a little with this one
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