Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-09-2002 , 07:32 PM
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A kind of Nemo

What the...
I might as well give it a shot...

--Kitoc

# 2 09-09-2002 , 07:50 PM
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As you can see, I have some problems with Nurbs stitching...
Any suggestions?

--Kitoc

# 3 09-09-2002 , 08:10 PM
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Sorry guys =(

I just realized the non-texture concept =(
Am I disqualified?

--Kitoc

user added image

# 4 09-09-2002 , 08:21 PM
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i edit the thread's name..

you're not disc.. user added image
just if you plz, post some wires and stages of modeling..

you're allowed to texture if you want.. but the final render which you give in has to be without 'em.. just modelin' and lights.. :p

i would like to see that without any textures.. looks interesting..:p

# 5 10-09-2002 , 07:23 AM
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Thanks Roman =)

Ok, I'll post some progess shots soon...

Regards,
Kitoc

# 6 11-09-2002 , 04:04 AM
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heh heh cool im not the only one. mu ha ha.chuckles.

i know how you feel.

# 7 20-09-2002 , 07:06 PM
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KITOC... Try inserting extra isoparms where it is more jagged. That should smooth things up for you.

As for the model... Great concept! I like. Going with that bioluminescent look is original. And the transparency adds a nice touch as well. Would be hard to see that thing with the lights turned off. heh heh, talk about stealthy. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 8 20-09-2002 , 07:37 PM
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Thanks Dave...

I have to put this model on hold for a while, but I'll post as soon as I have anything new =)

Regards
Kitoc

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