Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 91 28-04-2004 , 01:26 PM
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i like the cartoony look :'(

# 92 28-04-2004 , 01:45 PM
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Looks a lot better. Perhaps some environment fog to simulate a little more distance between the mountains and the town?

# 93 28-04-2004 , 05:42 PM
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nice job on your entry!

# 94 28-04-2004 , 05:55 PM
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thanks Mike ...and thankyou for the comments and advise.




2 x Modeling Challenge Winner
# 95 28-04-2004 , 06:54 PM
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the only thing I would suggest is trying to blend your textures in a bit, at the moment different parts of geometry really stand out from one another

# 96 28-04-2004 , 09:09 PM
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after looking at jsprogg's final entry I propose he be sent up to the norm category. :tup:


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 97 28-04-2004 , 11:20 PM
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Not quite. Definitely close, though. Looking forward to his future challenge entries. user added image

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