Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-05-2007 , 06:27 PM
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TableTop & accessories (practicing textures)

Heres a little picture frame and a table top that i attempted to texture. How do I get photo realistic renders?
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Last edited by kinddoggofwar; 04-05-2007 at 11:30 PM.
# 2 04-05-2007 , 06:33 PM
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Re: Picture frame (messing around with textures)

Originally posted by kinddoggofwar
How do I get photo realistic renders?

Render using mental ray, and get a lot of experience with lighting to get realistic renders.

Is that a good enough answer?
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# 3 04-05-2007 , 06:40 PM
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Yeah, thats what i needed! Im horrible at lighting and ill switch it over to mental ray now! Heres another render of it (forgot to flick on raytracing) and added a mug for reflection purposes.
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Last edited by kinddoggofwar; 04-05-2007 at 10:45 PM.
# 4 04-05-2007 , 08:13 PM
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Also, for right now can you change your background color? It looks odd when itÕs the standard black.

# 5 04-05-2007 , 09:44 PM
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How do you change the backround color? Ive been wondering that for awhile :/
Heres the latest Render (added glasses and some minor changes)
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Last edited by kinddoggofwar; 04-05-2007 at 10:25 PM.
# 6 04-05-2007 , 10:53 PM
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(While in your perspective view (Which IÕm guessing is the camera youÕre rendering with)) Go to View>Select Camera, then while in the AE (Attribute Editor) of the camera, go to Environment and you should see it.

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# 7 04-05-2007 , 10:58 PM
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Great, thanks!
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# 8 04-05-2007 , 11:02 PM
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Good, now I can see it a lot better! Is that table a NURBS or a poly?

# 9 04-05-2007 , 11:06 PM
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This is made all with Polys, i loath Nurbs... Also I messed around with the mental ray settings and got the most photo realistic render yet. What can I do to make this completely photo realistic? What settings, or do i have the right proportions, soemthing i should add? And thanks Jr.Who, your a lot of help!
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Last edited by kinddoggofwar; 04-05-2007 at 11:13 PM.
# 10 04-05-2007 , 11:36 PM
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Looking really good! To make it really realistic, you need a lot of experience. You need to know what to do, and when to do it.

The only problem I see so far is the table has some jagged edges. Do you know how to put a poly smooth on it?

# 11 04-05-2007 , 11:38 PM
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Thanks!:attn: And no I dont know how to place a poly smooth, how do I do it? EDIT: sorry, i actually do know it, i just didnt smooth it enouph.
UPDATE
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Last edited by kinddoggofwar; 04-05-2007 at 11:42 PM.
# 12 04-05-2007 , 11:56 PM
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Looks much better. Now just remember not to delete the history on your smoothed mesh, unless itÕs at itÕs base mesh (divisions of 0).
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# 13 05-05-2007 , 01:45 AM
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Big improvement on your render, good work. I think the lip on the cup needs to be a little more rounded (unless it's supposed to be like that). Also, what happened to the picture in the frame, it's all blue now.


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# 14 05-05-2007 , 02:01 AM
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The picture in the frame had such bad resolution it made the whole scene look like crap, so I changed it to an odd blue cloud that looks cool. Thanks for pointing out the mug, ill get right onto fixing it, but right now maya froze on me and i just restarted my computer. Also, i had no idea maya stores the history of each object!? That could have saved me some time... haha. Thanks for the help, ill probably need more!
Heres some tweaks i just updated. The mug isnt updated yet.

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# 15 05-05-2007 , 03:28 AM
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Heres an update, ive added an ipod shuffle and a rubix cube,
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Last edited by kinddoggofwar; 05-05-2007 at 03:34 AM.
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