This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I think working on the textures to make the pad look a little worn in would really bring it to life. Maybe some marks on the buttons, or roughing up around the shoulder buttons.
ooooh love the render, but i gotta be a stickler since your images are pretty high quality...
i've still got my super nintendo hooked up to the tv, and all the buttons are purple. X & Y are a different hue from A & B, and one of the sets is also concave instead of convex...
the 4 color scheme i believe was used on the original japanese super famicom instead of the SNES.
Yeah I plan to do a render of all old stuff together somehow...
Hell of a work to assemble all the models into one scene, and they probably need some downsizing of the textures etc. since most models have a couple of 4kx4k textures - unless I want to wait 2 weeks for a render...
yeah - it can be a bit of a headache - i had to reduce everything down to 512 for my scene, though i intend to increase the size for specific objects when i do close ups.
back in the day i also had a subscription to nintendo power, and they kept sending stickers with letters, decals, covers for the controllers/buttons, etc. so my controllers are still decked out with the decals and stickers from when i got them back when i was like 12 or so. sweet.
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