Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-07-2011 , 01:54 PM
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Picking up an nCloth

Hello all,

I wanted to ask what's the best way to pick up an nCloth object. I only have access to Maya 2008 and 2009. Say for example a character lifting a skirt slightly to avoid brushing against mud or something of the sort. Any help would be appreciated.

Another thing I'm trying to do is have a piece of cloth fall and then be picked up in the same shot. My problem is that if I use a constraint, it tends to constrain back to its original position before it fell to the ground. Am I doing something wrong or is there a better way?

Thanks,



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# 2 13-07-2011 , 04:42 PM
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# 3 13-07-2011 , 07:24 PM
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transform constraint animated or parented to something else should work without using some other script.

# 4 13-07-2011 , 07:52 PM
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transform constraint animated or parented to something else should work without using some other script.

Have you tried perenting some thing to ncloth.........dave




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# 5 13-07-2011 , 07:57 PM
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well i would always parent whatever it is to the locator created when you make the constraint, so i guess no, i've never tried parenting something to ncloth.

# 6 13-07-2011 , 08:01 PM
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Im using maya 2009 and in that you need to use a hair folical for perenting why I dont know..........dave

Edit:I found that out using ncloth to make a animated tank tread




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Last edited by daverave; 13-07-2011 at 08:11 PM.
# 7 14-07-2011 , 02:43 PM
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Hey all, thanks for the replies. It seems there was an easy solution after all. My problem with the constraints was that the constrained points on the mesh would snap back to its position at frame 1 whenever I used them. My mistake was animating the strength over time. It turns out that animating the constraint from disabled to enabled works the way I want it. The springs are created on the frame it turns out so it doesn't snap back to its position at frame 1.

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