Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-03-2004 , 05:18 PM
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Architectural Exterior

Comments welcome,

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Nir Sullam
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# 2 07-03-2004 , 05:24 PM
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It would be really nice if you could post some more pictures of the earlier stages of the work. Not so fun just to see a picture that could be a final render.

Looks quite good , although I feels like there are too much diffrence from the car to the more realistic surroundings. How about to put some other color to the car and the fence and adding a more metalic feeling to it.

# 3 07-03-2004 , 05:37 PM
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Actually tyhe fence was RED ands I changed to a more subtle color. I find the car's color to be non-intrusive in the comp.

I attach every image that is left from the process.

thanks for4 the comment.

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# 4 07-03-2004 , 09:26 PM
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Very nice indeed! user added image
the gate looks unatual though, some more detail/bump maps would be nice.

# 5 07-03-2004 , 09:38 PM
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Originally posted by dragonsfire
the gate looks unatual though

I Agree , will try to make a different one, THX


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
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# 6 08-03-2004 , 12:05 AM
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another one:

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# 7 08-03-2004 , 06:22 AM
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VOLKSWAGEN!!!!!!!! I SEE THOSE MKIII/IV HEADLIGHTS......caps are fun. on a different note, very nice job with the architecutre, very clean cut, the only thing i have to complain about is the texture on the gate. looks a little bit cartoonish, but that could just be me. great job!


I Can't Understand What I'm Thinking
# 8 08-03-2004 , 03:13 PM
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awesome textures!


Lungs not guns....
# 9 08-03-2004 , 08:43 PM
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You should be seeing some type of reflection from the car, you can always use ray tracing if you can afford it. render and composite your image scenes in photoshop. It is important to render in passes because you can edit small things fast.

i made two markings in each side of the wall fences. For some reason those textures bother me. You should fix them . They look a little too bumpy for some reason and that is very eye catching. Reduce the bumps or you can always use a more soft cement texture.


As for the floor, I put a happy face because i liked it. I can see changes of detioriation etc.


Keep up the good work.

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# 10 08-03-2004 , 08:43 PM
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The car paint for some reason looks too translucent. You can always find some type of shader but it looks presentable enough to me.

# 11 08-03-2004 , 10:19 PM
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Jflores - I ws using Raytracing along the FG/GI combo

anyway here is an update:

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Nir Sullam
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# 12 08-03-2004 , 10:33 PM
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I like it, the wall along the gates are bothering for some reason still but its just me. Great job, keep up the good work. I wanna start doing enviroment work. I had a castle in mind.

# 13 09-03-2004 , 01:01 AM
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Well guys - I think I like it as it is now, thanks

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Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 14 09-03-2004 , 02:14 AM
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very cool i like the trees. Great job

Chris


An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
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# 15 12-03-2004 , 06:32 AM
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nirsul, looks really good. I was going to say something about the concreat wall but looks like you got it. I think the bump befor just wasn't ever working for you. Maybe if you could have used displacemnt it would have looked good.. but I like this new wall alot anyway. so cool. This is very inspiring work. Maybe we could talk some time, Looking to start doing some work like this my self.

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