Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-09-2005 , 05:29 PM
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Spitfire!

Hello..

This is something i've been working on the last few days and i was wondering if you have any suggestions about modeling or maybe even texturing.

I haven't done the wheels yetuser added image

https://it.hule.harryda.se/itda05/emiiva/spitfire.jpg

PS. i didn't use the spitfire tut.

thx

# 2 20-09-2005 , 05:47 PM
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looks sharp!

is the cockpit too small tho?

# 3 21-09-2005 , 07:53 AM
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I'm guessing you havn't used any reference images? (ie image planes) It look out of scale in parts.

# 4 21-09-2005 , 08:20 AM
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no its exactly like the referenceimages i've got from suurland

supermarine spitfire mk22

Might be the angle and the camera i used when i rendered it.

# 5 21-09-2005 , 08:49 AM
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If you are using reference images then take a look at your wing profile. Your wing appears to be flat. You need to model an airfoil profile.

Cheers
Paul

# 6 22-09-2005 , 09:31 AM
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# 7 22-09-2005 , 01:48 PM
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looks damn cool, cant wait to see next pics :bandit:


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