Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-02-2009 , 09:11 AM
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concept bmw

my last atempt at this went horribly wrong so here I go again except ill be changing the parts I don't like about the original

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# 2 03-02-2009 , 09:21 AM
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quick render

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Last edited by murambi; 03-02-2009 at 11:20 AM.
# 3 03-02-2009 , 09:25 AM
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another

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# 4 03-02-2009 , 09:31 AM
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# 5 03-02-2009 , 09:37 AM
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# 6 03-02-2009 , 11:29 AM
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# 7 03-02-2009 , 12:17 PM
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nice work manuser added image couple bits that need tweeking but as a whole, a good car model

# 8 03-02-2009 , 08:49 PM
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looks nice, but some of the gaps between parts of the car are too big... Also, the rims pop out way too much...


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# 9 09-02-2009 , 11:10 AM
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thanks for the comments guys didnt like the front part so i changed it abit

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# 10 09-02-2009 , 11:12 AM
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another quick render

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# 11 09-02-2009 , 11:37 AM
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looks cool so far man, only crit is that the writing on the tire wall looks too deepuser added image

# 12 09-02-2009 , 11:31 PM
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Hey, the thing i noticed most is where the boot and body work meets the edges/seems are really wide (as if it was poorly made) i would tighten them up. Appart from that looks great.

T

# 13 11-02-2009 , 08:22 AM
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ok took notice of the stuff that you didnt like so changed them abit and tweeked the body

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# 14 11-02-2009 , 08:24 AM
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front view

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# 15 11-02-2009 , 08:48 AM
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Its looking much better now. user added image love the alloys too i would have the nuts inset into them but appart from that really nice work.

T

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