Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ah. Uh thank you. I think.
Too bad this thing already went to film eh? Oh well.
I did have a longer torso and a longer neck on it before, but had to make adjustments to it. It actually looked worse than it does now, but oh well. Live and learn I guess.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off