Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-02-2006 , 07:58 PM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98

Self potrait

The hair is only PS at this point. I am working on 3d hair.

Attached Images

Just a squirrel trying to get a nut!
# 2 09-02-2006 , 11:34 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
I like it! Hows about a picture of you though... for comparison?


Live the life you love, love the life you live
# 3 09-02-2006 , 11:40 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
great piece of work!can you show a wire please.

# 4 10-02-2006 , 02:32 AM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98
Here are the wire frames.

Attached Thumbnails

Just a squirrel trying to get a nut!
# 5 10-02-2006 , 02:38 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
no the best wire, but the model looks good


Environment Artist @ Plastic Piranha
www.joopson.com
# 6 10-02-2006 , 03:39 AM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98
What could I do to make this WF better? Is there something wrong with it?


Just a squirrel trying to get a nut!
# 7 10-02-2006 , 05:32 AM
SpaceGoat's Avatar
Registered User
Join Date: Apr 2005
Location: Australia
Posts: 159
i think the ears dont look right...bit too small. like the texturing, looks good!

# 8 10-02-2006 , 12:38 PM
Subscriber
Join Date: May 2005
Location: Denmark
Posts: 118
Well, as I've learned, you have to model the mesh as much in quards as possible, because 1. the mesh will deform better, and 2. it'll give you less stretching of the texturs.

Also, the wire needs to flow according to the muscles in the face, so that you'll get alot better deformation when you animate it.

This illustration will hopefully make you understand what I mean (Think I got this from MattTheMan).

It's abit hard at first (atleast I think) , but it's really important if you wanna make it a solid model that is good for animation.

Attached Thumbnails

Maya 4 ever baby!

Last edited by masn45; 10-02-2006 at 12:43 PM.
# 9 10-02-2006 , 12:46 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Looks good, reckon you should just go around cleaning up any traingles into quads, then into sub'd's for adding wrinkles/character, to finish off

# 10 10-02-2006 , 04:06 PM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98
As far as getting rid of my triangels I will agrea and try to work on that. As far as my edge looping, I think it is pretty solid. Here is a picture with the wireframe over my actual picture. Corect me if I am wrong but it all looks good to me. there is just a lot more geometry than your example. Please if you see somthing wrong tell me. I have put allot of work into making sure my edge looping was correct. I learned my edge looping from Jason Osipa's book Stop Staring. If you can point somthing out that is incorect please do I would rather know now than later. Thanks for the help!


Just a squirrel trying to get a nut!

Last edited by lukedukeofpuke; 10-02-2006 at 04:16 PM.
# 11 10-02-2006 , 04:20 PM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98
Heres the pict. Wire frame over actual picture of me.

Attached Images

Just a squirrel trying to get a nut!
# 12 10-02-2006 , 04:34 PM
Subscriber
Join Date: May 2005
Location: Denmark
Posts: 118
hmmm, didn't take a prober look at your wire, sry. just saw lots of triangels which made it look wrong. But when I take a closer look, I can se many of the right loops, just needs to get rid of some of the triangels.
forgot to mention I think it looks good. close to the real thing user added image


Maya 4 ever baby!
# 13 10-02-2006 , 04:53 PM
lukedukeofpuke's Avatar
Registered User
Join Date: Oct 2003
Location: Columbus, OH
Posts: 98
Thanks! I will defantly try to work on those triangles.


Just a squirrel trying to get a nut!
# 14 10-02-2006 , 06:57 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Like I said looks good man!

# 15 10-02-2006 , 09:42 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Looks great, but the main loop that's screwed up has to be the one going from the nose-around the eye, to forehead, you have that one going from nose to back of head.

Attached Images

Live the life you love, love the life you live
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off