Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-01-2009 , 07:58 AM
murambi's Avatar
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check this out


# 2 21-01-2009 , 08:09 AM
gster123's Avatar
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Cool link.


"No pressure, no diamonds" Thomas Carlyle
# 3 21-01-2009 , 09:20 AM
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They get real cars to use as references?

I'm jealous. user added image


C. P. U. Its not a big processor... Its a series of pipes!
# 4 22-01-2009 , 07:50 AM
Chirone's Avatar
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dude, that is awesome!

10 monitors ftw!

i wonder what all those magazines are for




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 22-01-2009 , 09:22 PM
Acid44
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the magazines are probably for more reference on different colours and such for the cars

it amazes me every time i see the amount of work that goes into full production console gamesuser added image

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