Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 46 15-11-2011 , 01:10 PM
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I dont have much hair as it is.............LOL..........dave




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# 47 15-11-2011 , 01:36 PM
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Yeh yeh says the long haired hippy


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# 48 15-11-2011 , 04:09 PM
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LOL........
user added image

# 49 15-11-2011 , 05:23 PM
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looking good both pixal and dave!


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# 50 17-11-2011 , 09:26 PM
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Quick update. The wing is finally starting to take shape. Flaps done. Next is the main aileron.

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# 51 17-11-2011 , 09:31 PM
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I do like how your mesh is going nice and clean.............dave




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# 52 17-11-2011 , 10:41 PM
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I agree. very nice.


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# 53 17-11-2011 , 11:22 PM
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wow going very well man...like the edge flow you have going there

cheers bullet


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# 54 18-11-2011 , 05:58 AM
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thanks. it is getting easier to get the edge flow right. practice, practice....

# 55 18-11-2011 , 12:04 PM
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Very crisp! The parts actually look manufactured.


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# 56 19-11-2011 , 07:04 PM
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Advice?

hi, i need to tap into your vast experience here. yes, it involves our old topic of cutting holes into curved surfaces. i've hit one that is going to cost me my last few hairs.

i need to cut the hole for the canon in the wing root. the first image is where the hole is supposed to go. second image is what i've cut. but image 3 shows the two "ridges" that formed. how to get rid of them? user added image

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# 57 19-11-2011 , 07:21 PM
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I would put in another edge going around the wing that should give you more support in that area...........dave

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Last edited by daverave; 19-11-2011 at 07:24 PM.
# 58 19-11-2011 , 09:08 PM
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that ridge is being formed because you have two horizontal edges close together forming a crease. grab a screen shot before smoothing so I can see whats going on.

so do what dave says and add another edge in the middle and then using my excellent steady handed paint over you can pull the center verts away along the surface normals to remove the pinching.

cheers

I have attached a non-pulsey version of my shaky paint over that hopefully makes more sense. lol

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Last edited by ctbram; 27-11-2011 at 03:22 AM.
# 59 20-11-2011 , 12:30 AM
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yeh what dave and rick said. You could, after you put the extra edge loop in...extrude the 4 faces inwards...adjust the verts to make them more square, extrude 1 more time to create a clamping edge then delete the 4 faces. Then extrude inwards to make the canon hole or outwards.

EDIT...that didnt work for me?? it did last time LOL

cheers bullet


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Last edited by bullet1968; 20-11-2011 at 12:45 AM.
# 60 20-11-2011 , 06:28 AM
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thanks a million dave, rick and bullet.
i just had a nightmare vision. modeling the holes of a curved cheese grater.

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