Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 09-02-2005 , 11:26 PM
edoplaza's Avatar
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Join Date: Nov 2004
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circular fillet

Hi Everybody,

I've just finished this trim/circular fillet tutorial:

https://www.animagraph.com.br/DeathBr...m_Tutorial.htm

and everything was pretty ok. However, when I rendered the scene I noticed some undesirable lines at the top of the piston. How can I avoid them? what went wrong?

Thanks

Eduardo

# 2 09-02-2005 , 11:35 PM
edoplaza's Avatar
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well, I tried to attach an image here (25kb) but it didn't work!
sorry! I'll try to fix it as soon as possible.

Eduardo

# 3 09-02-2005 , 11:53 PM
mtmckinley's Avatar
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# 4 10-02-2005 , 12:04 AM
edoplaza's Avatar
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Thank you, I tried to attach a file but it didn't work! How can I do that? it's a 25 kb jpeg file

Eduardo

Attached Thumbnails
# 5 10-02-2005 , 12:06 AM
edoplaza's Avatar
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well, it worked!

Now you can help me.... :-)

# 6 10-02-2005 , 12:27 AM
mtmckinley's Avatar
The Maya Mountain
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yep, tessellation. user added image

# 7 10-02-2005 , 12:37 AM
edoplaza's Avatar
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Join Date: Nov 2004
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Ok, I used the suggested settings:

on render > set NURBS tessellation > option box

Curvature Tolerance: Highest Quality

U division Factor: 5000
V division Factor: 5000

Wich parameters should I change?



Eduardo

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