Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-05-2005 , 01:22 AM
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May/June Challenge Final NORMAL Entries!

Post your finals here! Only final entries, please. If you'd like to comment on them, please do so at their original thread.

Final entires should be no larger than 640x480. If you'd like to post larger images, please link to them from your own hosting. Feel free to post wires, texture maps, etc and describe your entry.

Only images posted in the final entry threads will be considered up for the final judging.

Thanks!

# 2 27-06-2005 , 05:25 PM
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this one was pretty exasperating for me when it came to UVs and stuff. modeling wasn´t that hard but I guess I learned a lot about how to construct real bad geometry very well.

in my opinion best environment for deepsea fishes is -> nothing. the lightfog alone creates enough density and waterish feeling for me. lightning itself still is hard job for me and I barely get the clue out of it.

did some renders from the scene and for me best poses are close-ups. but surely you guys need to see the most bodyparts from the creature so I chose this one.

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 3 30-06-2005 , 09:43 PM
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final



"I THINK, THEREFORE I AM"
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Last edited by dae; 01-07-2005 at 07:15 PM.
# 4 01-07-2005 , 08:37 AM
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looks good guys, I wish I had time the last few months!


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