Maya 2020 fundamentals - modelling the real world
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# 1 20-06-2006 , 02:18 PM
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Dracten Mech

Well hay all, I just wanted to post my first Work in progress, I actually got some work done on it already and ill be posting up what i have done. This is for a Game modification for Unreal tournament 2007, Its not out yet, but we decided to get a headstart, and the Story and concept art is what attracted me to help with creating 3D Content. I will also be using this, hopefully for the May/June Competition. Heres a link to the site: https://dracten.hlgaming.com/news.php

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Last edited by killamike718; 20-06-2006 at 02:28 PM.
# 2 20-06-2006 , 04:38 PM
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Well heres a render of what i have soo far. and i need to finish the Hands, but need some serious help with it. Then ill add the tubes and stuff. Hopefully ill try to get up to the stage of Normal mapping it today. How can i rig this beast?? any ideas???? I want to make the shouldersnot moveable and the neck and tail moveable, but they are all one mesh, do i have to play with wieghts or is there an easier waY??
Thanks all.

Edit: Soo far its 4600 polies and my budget is around 7000 Polies. Its an important character, soo ill probably have a more flexible poly budget. I will have to do a Hi-Poly model for normal mapping.

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# 3 22-06-2006 , 06:45 PM
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BeHeaded

Heres the headuser added image

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# 4 22-06-2006 , 09:25 PM
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i think 4600 is a little much for that game in modeling.. i havent done much game modeling so it could be about right.

I like the design though. props to whoever did the original design.


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# 5 22-06-2006 , 09:35 PM
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yeah - very cool design! As for making the shoulder pads stay still, could you not make them seperate pieces of geometry and then just parent them to the shoulder joint? Just an idea and I am sure there must be a better way to do it.

Great model so far - keep up the good work.user added image

# 6 23-06-2006 , 03:02 PM
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Actually, someone working in the game industry, came to us and since we were the first mod for Unreal 2007, he told us a character should be around 8000-10000 Triangles. He also shocked me when he said, some film studios are using the Unreal engine 3 (which is used in this game) for preproduction rendering.

Edit: I think i might try that different mesh thing and parent them. thanks

# 7 28-06-2006 , 09:03 PM
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concept is very similar to the Metal Gear RAY mechs in the PS2 game Metal Gear Solid 2. Nice start to the modelling, i considered modelling the RAY once but got scared and whimpered away...

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